![]() ![]() This is still actually a really original, underused idea, compared to the number of games that have a light world/dark world mechanic. Instead of switching between two or more world states, you instead keep looping around the same 3 days and noting down what important NPCs are up to at various points. Termina is actually "alternate dream sidestory thing" done right, in that it doesn't crib heavily from Link to the Past/Ocarina of Time in its structure or map layout. ![]() And then Link Between Worlds, while a great reimagining of the dungeons and dungeon bosses, is obviously reusing the entire layout of the map plus the light world/dark world idea. Oracle of Seasons and Ages both use the "alternate versions of the same world" in different ways as well. Twilight Princess also cribs this idea, except they couldn't even be bothered to flesh it out, so each "dark world" moment is just a one-time scripted mission (between that terrible fake dual worlds, and how lame the wolf form is, and all the delays Twilight Princess suffered, I really wonder how incredibly troubled development of that game was, because it feels like corner-cutting city). Then Ocarina of Time pretty explicitly borrows the whole "dual world you can switch between" mechanic, except it's time travel instead of good/evil (and frankly the part where Link can go back in time and become young Link again makes almost no sense). Link's Awakening doesn't, but Koholint Island may as well be an alternate Hyrule, between the mountains at the top of the map, the castle in the middle, the watery areas on the right side of the map (though that's a bit of a stretch, I guess). But then several subsequent Zeldas keep reusing that same idea. Also explains why Ravio conveniently has this bracelet to give you that lets you merge with walls and enter Even if they have different story explanations, I think his point is that the basic format of Zelda settings gets reused a lot.Ī Link to the Past could've just been a one-time thing, with Hyrule/Dark World. The Ravio thing was brilliant, because I was willing to write him off as a weird oddity of the world, in the same way the mask salesman in Majora's Mask is just this total weirdo who knows way more than he should. So that twist I saw coming a good ways off. Yeah, that was a nice bit of consistency.Īnyway, yeah, because I beat several Lorule dungeons in one sitting, I noticed it was super strange how obviously covetous Hilda was acting towards Link, basically saying "Yep, he's here to save Lorule, too bad the same can't be said for Hyrule MWAHAHAHAHAHA", and just the whole "let me look at imprisoned Zelda in a painting" made her seem like a villain observing her captive. So it was.comforting? To know that Lorule wasn't actually the Dark World, but just a darker version of Hyrule where things didn't go well. Hyrule's Sacred Realm *was* the Dark World in Link to the Past. The thing that got me was that they visited Lorule and Hyrule's Sacred Realms. In any case, I still really enjoyed the game. I kind of liked the way Yuga was presented and all, but there was just too little info and history about him. ![]() The world didn't feel as inhabited as Okami as well (that game is pretty much the pinnacle for me when it comes to action-adventure games). Where did he get those items? How did he just happen to find Link, bring him to his own home AND give him the necessary item for solving the dungeon puzzles?Īlso Also, this is the first Zelda game I completed and yeah, the adventure itself doesn't feel as "epic" as something like Okami, mostly do to much less character development and less character interactions overall. I knew he was hiding something, just not what. Playing as the Hero of Lorule would give Nintendo a lot more room for innovation.Īlso, I guess if I looked hard enough I would've seen the Ravio thing coming. Not sure if they would go with Legend of Hilda as the name (Though I prefer Hilda's aesthetic to Zelda's). Although Lorule is probably too tied to the Dark World gimmick, it'd be great to see it factor into a future game somehow. Actually, I hope they do something more with these elements.
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